Going forward

Yeeeeeeeah, I feel like writing again for some reason.

Actually I’m very excited. For many reasons. Too many, in fact.
But I’m here now to talk to you about only one of those reasons.
One and a half, if I let myself go.

The main thing is that we met again, my teammates and I, to continue working on the Cardboard Project.

We are making progress, slowly and a bit clumsily, but it feels amazing somehow. I enjoyed a lot implementing the health, respawn, dash and damage mechanics and I spent a fair bit of time trying to correctly integrate some animations that my teammates made into the rest of the game. I can’t wait to see all the amazing art in motion inside the game.

As I mentioned before, I want to invest my game design efforts on my personal project, and my part in this one is more of a technical guidance and programmer, but I’m equally enjoying it a lot and I’m eager to continue doing things and having things to show and share.

My next step is to make the prototypes for the shooting and bullets. That is going to be really cool too, thanks, also, to the integration of our cute protagonist now, with his little exotic pistol.

In the meantime, I’ve been working on my personal project’s documentation (and yes, this is the half other reason to be excited).

It all began with the Game Design course (The world ahead) that I’m following.

One of the goals of this course is to design and prototype your own game, and so I’ve been doing that for the past weeks. I’m very proud of how it’s going and I feel like I’m learning a whole lot.

I’ve always been the kind of guy who prefers the action and not so much planning, but I’ve got to say that I’m really getting the feel for writing on game design.

We’ll see how this ends, but it all really looks promising.

This is, in the end, the path I always wanted to take but never did.